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- Well, I've finally gotten around to finishing my node builder.
- I started it last March, but got interrupted during April and half of May.
- The program builds the NODES, SSECTORS, SEGS, and BLOCKMAP resources of a
- PWAD file, IWAD file, or VERDA patch file. (VERDA is our level editor
- whose lastest version will be released one of these days.) This release
- is version 1.050. The program VNB.EXE, this text file VNB.TXT, and the
- four source files DMGLOBAL.I, VNB.C, NODES.C, and BLOCKMAP.C are included
- in the VNB.ZIP file.
- The program is fairly quick and, except for a couple of instances
- produces, fewer NODES and SEGS than id Software's generator (which suprised
- me since I had expected id to have their generator highly optimized). The
- program can process E2M7 from DOOM.WAD (the largest level) in about two
- minutes on my 486/33. The BLOCKMAP generator is extremely fast and processes
- any level in under a second. Executing the program with no command line
- arguments will display help regarding the command line, but essentially
- after processing an input file, the program can either rewrite the input
- file or write to a different output file.
- I wrote the node generator from the description of the nodes given in
- Matt Fell's Unofficial DOOM Specs; the blockmap generator algorithm is my
- own idea. I did most of the coding and debugging on a Sun, hence the code
- will compile and run on either a Sun or a PC. I didn't handle the
- byte-swapping in the most elegant way, but I don't want to take the time to
- make it any cleaner.
- Any comments, etc about VNB can be directed to rfenske@swri.edu or
- verda@swri.edu.
-
-
- Robert Fenske, Jr. rfenske@swri.edu Sw | The Taming the C*sm*s series:
- Electromagnetics Division /R---\ |
- Southwest Research Institute | I | | "The Martian canals were the
- San Antonio, Texas USA \----/ | Martians' last ditch effort."
-